Season 1

  • Episode 1. Pilot Pt1

    For years, the government has been relocating the world’s geniuses (and their families) to the picturesque Pacific Northwest town of Eureka, where daily life straddles the line between unprecedented innovation and total chaos. U.S. Marshal Jack Carter finds this out first hand when he wrecks his car and becomes stranded there. After the town’s eccentric inhabitants unleash a scientific creation still unknown to the outside world, Carter steps in to restore order and consequently is let in on one of our country’s best-kept secrets.

  • Episode 2. Pilot Pt2

    For years, the government has been relocating the world’s geniuses (and their families) to the picturesque Pacific Northwest town of Eureka, where daily life straddles the line between unprecedented innovation and total chaos. U.S. Marshal Jack Carter finds this out first hand when he wrecks his car and becomes stranded there. After the town’s eccentric inhabitants unleash a scientific creation still unknown to the outside world, Carter steps in to restore order and consequently is let in on one of our country’s best-kept secrets.

  • Episode 3. Many Happy Returns

    In Eureka, even death is not certain. After attending Susan Perkins’ funeral, Carter heads back to the office to find a very angry, very alive, Susan Perkins! While Carter and Henry try to find out which Susan is real, an ominous dark figure starts appearing in town. Will Nathan Stark, the new head of research at Eureka’s top-secret Global Dynamics, join in Carter’s efforts to investigate the dueling Susans or will he fall victim to a duplicitous plot?

  • Episode 4. Before I Forget

    Sheriff Carter accidentally shoots Eureka’s mechanical wiz Henry Deacon, but can’t remember how or why. A visiting scientist, who happened to be an old friend of Henry’s, may hold a vital clue.

  • Episode 5. Alienated

    Spencer is apparently abducted by aliens and then returned to earth the next day inside a crop circle. Also, the town is visited by the congressman whose committee is responsible for its government funding.

  • Episode 6. Invincible

    After a lab accident, Global Dynamics researcher Carl Carlson is expelled from Eureka due to lack of results. Later, it is discovered that the accident has unlocked hidden abilities in Carl. Meanwhile, Jack does his best to avoid a physical.

  • Episode 7. Dr. Nobel

    After Fargo and Spencer accidentally activate a doomsday device, Carter must help Dr. Irwin Thatcher, an aging scientist, to shut down the device.

  • Episode 8. Blink

    When Stark pits two research teams against each other, he gets a made- in-Eureka result that is as disturbing as it is mind-blowing. Will a top-secret drug give Eureka’s townsfolk a competitive edge or a dangerous addiction? As the situation escalates, Carter’s daughter Zoe and Allison’s son get caught in the crossfire.

  • Episode 9. Right As Raynes

    When Callister Raynes, a young Eureka ex-patriot, returns to town Nathan Stark has a difficult time turning his back on him. When Raynes creates a path of destruction that threatens Eureka and Global Dynamics, Stark is forced to make some heart wrenching choices.

  • Episode 10. Primal

    Taggart’s “nanoids” can heal wounds almost instantly, while Fargo has invented the “Mental Mouse”, a device that links the human brain to a mainframe computer. When these two brilliant inventions interact, Eureka braces for the cataclysmic outcome.